public void ActualDash()
    {
        // Play SFX
        if (dashSFXHandler != null)
        {
            dashSFXHandler.PlaySound();
        }

        // Activate body highlight effect
        _PlayerMaterials.SetActiveHighlightBody(DASH_DURATION, intensity: 1.25f);

        // Zero out rigidbody velocity to have a consistent dash
        _PlayerPhysics.SetVelocity(Vector2.zero);

        // AddForce towards move direction
        _PlayerPhysics.AddForce(TadaInput.MoveAxisRawInput.normalized, dashForce, ForceMode2D.Impulse);
    }