Esempio n. 1
0
    //Movement functions
    public void f_translate(PlayerUnit unit, PlayerMap pMap, int displaceX, int displaceY)
    {
        //moves a playerunit to a new location. displaceX,Y are how far the unit is move in those directions.
        pMap.remove_unit(unit);
        //pMap.restore_old_tile(unit.get_x(), unit.get_y());
        unit.set_x(Math.Max(Math.Min(unit.get_x() + displaceX, 4), 0)); //must be between 0 and 4, inclusive
        unit.set_y(Math.Max(Math.Min(unit.get_y() + displaceY, 3), 0)); //must be between 0 and 3, inclusive
        pMap.place_unit(unit);

        //pMap.select_move_highlight(unit.get_x(), unit.get_y()); //<--highlights new tile correctly.
        unit.status.trigger_move(unit);
    }