void MoveRight(int playerID)
    {
        PlayerSelectorUI playerSelector = playerSelectors [playerID];

        if (playerSelector.moveing)
        {
            return;
        }
        PlayerMainMenuUI p = null;

        if (playerSelector.uiID == playersMainMenu.Length - 1)
        {
            playerSelector.uiID = 0;
        }
        else
        {
            playerSelector.uiID = playerSelector.uiID + 1;
        }
        p = GetPlayerMainMenuUI(playerSelector.uiID);
        if (p == null)
        {
            MoveRight(playerID);
        }
        else
        {
            playerSelector.SetUI(p);
        }
    }
Esempio n. 2
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 public void SetUI(PlayerMainMenuUI ui)
 {
     if (moveing)
     {
         return;
     }
     moveing = true;
     this.ui = ui;
     uiID    = ui.id;
     newPos  = ui.transform.localPosition;
     Invoke("Reset", 0.3f);
 }