public Texture getTexture(PlayerMainGui outer)
 {
     if (outer.messageTexture.Length <= (int)type)
     {
         return(outer.messageTexture[0]);
     }
     return(outer.messageTexture[(int)type]);
 }
 public float getMessageSize(PlayerMainGui outer)
 {
     if (outer.messageSize.Length <= (int)type)
     {
         return(outer.messageSize[0]);
     }
     return(outer.messageSize[(int)type]);
 }
Esempio n. 3
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 public GUIStyle getStyle(PlayerMainGui outer)
 {
     if(outer.messageStyle.Length<=(int)type){
         return outer.messageStyle[0];
     }
     return outer.messageStyle[(int)type];
 }
Esempio n. 4
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 public float getMessageSize(PlayerMainGui outer)
 {
     if(outer.messageSize.Length<=(int)type){
         return outer.messageSize[0];
     }
     return outer.messageSize[(int)type];
 }
 public Texture getTexture(PlayerMainGui outer)
 {
     if(outer.messageTexture.Length<=(int)type){
         return outer.messageTexture[0];
     }
     return outer.messageTexture[(int)type];
 }