public Texture getTexture(PlayerMainGui outer) { if (outer.messageTexture.Length <= (int)type) { return(outer.messageTexture[0]); } return(outer.messageTexture[(int)type]); }
public float getMessageSize(PlayerMainGui outer) { if (outer.messageSize.Length <= (int)type) { return(outer.messageSize[0]); } return(outer.messageSize[(int)type]); }
public GUIStyle getStyle(PlayerMainGui outer) { if(outer.messageStyle.Length<=(int)type){ return outer.messageStyle[0]; } return outer.messageStyle[(int)type]; }
public float getMessageSize(PlayerMainGui outer) { if(outer.messageSize.Length<=(int)type){ return outer.messageSize[0]; } return outer.messageSize[(int)type]; }
public Texture getTexture(PlayerMainGui outer) { if(outer.messageTexture.Length<=(int)type){ return outer.messageTexture[0]; } return outer.messageTexture[(int)type]; }