void Start()
    {
        if (!MyNetworkLobbyManager.s_singleton.IsTutorial)
        {
            if (!isLocalPlayer) return;
        }

        hand_manager_ = GameObject.Find("HandManager");
        hand_controller_ = FindObjectOfType<HandController>();

        magic_action_list_.Add(
            0,
            FindObjectOfType<Ike3KudamonKinesisu>().KudamonKinesis);

        magic_action_list_.Add(
            1,
            GetComponent<EggPlantAttacker>().StartEggPlantPanic);

        magic_action_list_.Add(
            2,
            FindObjectOfType<SmallFruit>().SmallFruitStart);

        magic_action_list_.Add(
            3,
            FindObjectOfType<Ike3TyphoonSetting>().TyphoonOn);

        magic_action_list_.Add(
            4,
            FindObjectOfType<PeachChange>().PeachChangeStart);

        player_magic_manager_ = GetComponent<PlayerMagicManager>();
    }
Esempio n. 2
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    void Start()
    {
        SlotTrigger = false;
        sprite_ = gameObject.GetComponent<SpriteRenderer>();

        foreach (var player in FindObjectsOfType<PlayerMagicManager>())
        {
            if (!player.isLocalPlayer) continue;
            player_magic_manager_ = player;
        }
    }
Esempio n. 3
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    void Start()
    {
        SlotTrigger = false;
        sprite_ = gameObject.GetComponent<SpriteRenderer>();

        foreach (var player in FindObjectsOfType<PlayerMagicManager>())
        {
            if (!player.isLocalPlayer) continue;
            player_magic_manager_ = player;
        }

        if (MyNetworkLobbyManager.s_singleton.IsTutorial)
        {
            player_magic_manager_ = FindObjectOfType<PlayerMagicManager>();
        }
    }
Esempio n. 4
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    void Start()
    {
        SlotTrigger = false;
        sprite_     = gameObject.GetComponent <SpriteRenderer>();

        foreach (var player in FindObjectsOfType <PlayerMagicManager>())
        {
            if (!player.isLocalPlayer)
            {
                continue;
            }
            player_magic_manager_ = player;
        }

        if (!MyNetworkLobbyManager.s_singleton.Is1P)
        {
            player_magic_manager_ = FindObjectOfType <PlayerMagicManager>();
        }
    }
Esempio n. 5
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    void Start()
    {
        foreach (var player in FindObjectsOfType<PlayerSetting>())
        {
            if (!player.isLocalPlayer) continue;
            player_magic_manager_ = player.GetComponent<PlayerMagicManager>();
        }

        // Ignore collisions with self.
        Leap.Utils.IgnoreCollisions(gameObject, gameObject);

        for (int i = 0; i < fingers.Length; ++i)
        {
            if (fingers[i] != null)
            {
                fingers[i].fingerType = (Finger.FingerType)i;
            }
        }
    }
Esempio n. 6
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    void Start()
    {
        foreach (var player in FindObjectsOfType <PlayerSetting>())
        {
            if (!player.isLocalPlayer)
            {
                continue;
            }
            player_magic_manager_ = player.GetComponent <PlayerMagicManager>();
        }

        // Ignore collisions with self.
        Leap.Utils.IgnoreCollisions(gameObject, gameObject);

        for (int i = 0; i < fingers.Length; ++i)
        {
            if (fingers[i] != null)
            {
                fingers[i].fingerType = (Finger.FingerType)i;
            }
        }
    }
Esempio n. 7
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    void Start()
    {
        if (!MyNetworkLobbyManager.s_singleton.IsTutorial)
        {
            if (!isLocalPlayer)
            {
                return;
            }
        }

        hand_manager_    = GameObject.Find("HandManager");
        hand_controller_ = FindObjectOfType <HandController>();

        magic_action_list_.Add(
            0,
            FindObjectOfType <Ike3KudamonKinesisu>().KudamonKinesis);

        magic_action_list_.Add(
            1,
            GetComponent <EggPlantAttacker>().StartEggPlantPanic);

        magic_action_list_.Add(
            2,
            FindObjectOfType <SmallFruit>().SmallFruitStart);

        magic_action_list_.Add(
            3,
            FindObjectOfType <Ike3TyphoonSetting>().TyphoonOn);

        magic_action_list_.Add(
            4,
            FindObjectOfType <PeachChange>().PeachChangeStart);


        player_magic_manager_ = GetComponent <PlayerMagicManager>();
    }
 private void Awake()
 {
     Player       = GetComponent <PlayerController>();
     MagicManager = GetComponent <PlayerMagicManager>();
     anim         = GetComponent <Animator>();
 }