// UPDATE TO CHANGE EXPERIENCE GIVEN AFTER LEVELING private void EnemyExperience() { int exp = Random.Range(minExpToGive, maxExpToGive); pl.addXp(exp); }
// UPDATE TO CHANGE EXPERIENCE GIVEN AFTER LEVELING private void EnemyExperience() { int exp = Random.Range(minExpToGive, maxExpToGive); pl.addXp(exp); }