void Death() { currentHealth = 1; anim.SetTrigger("Death"); anim.SetBool("is_dead", true); playerLevel.GainExperience(experienceVal, "Killed Orc For " + experienceVal + " Experience"); Destroy(gameObject, 5f); isDead = true; }
void Death() { currentHealth = 1; anim.SetTrigger("Death"); anim.SetBool("is_dead", true); playerLevel.GainExperience(experienceVal, "Killed Orc For " + experienceVal + " Experience"); Destroy(gameObject, 5f); isDead = true; }