//접속 끊기 TODO
    public static string ToJsonOrderUserLogOut(int userIndex, PlayerInfo.PLAYER_STATUS status, string name, bool ready = false)
    {
        JSONObject obj  = GetDefJSON("", NetworkManager.USER_LOGOUT);
        JSONObject obj2 = new JSONObject();

        obj2.AddField(NetworkManager.USER_LOGOUT, userIndex);
        obj2.AddField(NetworkManager.STATUS_SPEED, status.STAT_SPEED);
        obj2.AddField(NetworkManager.STATUS_POWER, status.STAT_POWER);
        obj2.AddField(NetworkManager.STATUS_REPAIR, status.STAT_REPAIR);
        obj2.AddField(NetworkManager.CLIENT_ID, name);
        obj2.AddField(NetworkManager.READY_STATE, ready);
        obj2.AddField(NetworkManager.USER_INDEX, GameManager.Instance().PLAYER.NETWORK_INDEX);

        obj.GetField(NetworkManager.ORDERS)[0]
        .GetField(NetworkManager.MSG)
        .AddField(NetworkManager.USER_LOGOUT, obj2);

        return(obj.ToString());
    }
    //접속
    public static string ToJsonOrderUserEnter(int userIndex, PlayerInfo.PLAYER_STATUS status, string name, string skeletonDataName, bool ready)
    {
        JSONObject obj  = GetDefJSON("", NetworkManager.USER_CONNECT);
        JSONObject obj2 = new JSONObject();

        obj2.AddField(NetworkManager.USER_CONNECT, userIndex);
        obj2.AddField(NetworkManager.STATUS_SPEED, status.STAT_SPEED);
        obj2.AddField(NetworkManager.STATUS_POWER, status.STAT_POWER);
        obj2.AddField(NetworkManager.STATUS_REPAIR, status.STAT_REPAIR);
        obj2.AddField(NetworkManager.USER_SKELETON_DATA_ASSET, skeletonDataName);
        obj2.AddField(NetworkManager.CLIENT_ID, name);
        obj2.AddField(NetworkManager.READY_STATE, ready);

        obj.GetField(NetworkManager.ORDERS)[0]
        .GetField(NetworkManager.MSG)
        .AddField(NetworkManager.USER_CONNECT, obj2);

        return(obj.ToString());
    }