Esempio n. 1
0
 //*********************************************************     
 //
 /// <summary>
 /// Default constructor
 /// </summary>
 /// <param name="frmFather">    Father form</param>
 //  
 //*********************************************************     
 private frmGameParameter(frmChessBoard frmFather) : this() {
     m_frmFather = frmFather;
     switch(m_frmFather.PlayingMode) {
     case frmChessBoard.PlayingModeE.DesignMode:
         throw new System.ApplicationException("Must not be called in design mode.");
     case frmChessBoard.PlayingModeE.PlayerAgainstComputer:
         radioButtonPlayerAgainstComputer.Checked = true;
         break;
     case frmChessBoard.PlayingModeE.PlayerAgainstPlayer:
         radioButtonPlayerAgainstPlayer.Checked = true;
         break;
     case frmChessBoard.PlayingModeE.ComputerAgainstComputer:
         radioButtonComputerAgainstComputer.Checked = true;
         break;
     }
     switch(m_frmFather.m_eComputerPlayingColor) {
     case ChessBoard.PlayerColorE.Black:
         radioButtonComputerPlayBlack.Checked = true;
         break;
     case ChessBoard.PlayerColorE.White:
         radioButtonComputerPlayWhite.Checked = true;
         break;
     }
     CheckState();
 }
Esempio n. 2
0
 //*********************************************************     
 //
 /// <summary>
 /// Ask for the game parameter
 /// </summary>
 /// <param name="frmFather">        Father form</param>
 /// <returns>
 /// true if succeed
 /// </returns>
 //  
 //*********************************************************     
 public static bool AskGameParameter(frmChessBoard frmFather) {
     bool                bRetVal;
     frmGameParameter    frm;
     
     frm = new frmGameParameter(frmFather);
     using(frm) {
         bRetVal = (frm.ShowDialog() == DialogResult.OK);
     }
     return(bRetVal);
 }