// Use this for initialization void Start() { PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings("0.1"); Debug.Log("Is master client: " + PhotonNetwork.isMasterClient); playerIndicatorUpdater = lobbyPanel.GetComponentInChildren <PlayerIndicatorUpdater>(); }
// Use this for initialization void Start() { PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings ("0.1"); Debug.Log ("Is master client: " + PhotonNetwork.isMasterClient); playerIndicatorUpdater = lobbyPanel.GetComponentInChildren<PlayerIndicatorUpdater>(); }