void Start() { //checkVida(); //UpdateVida(); if (!UIExist) { UIExist = true; instance = this; DontDestroyOnLoad(transform.gameObject); UpdateVida(); } else { Destroy(gameObject); } healthManager = FindObjectOfType <PlayerHealtManager>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); playerRigidBody = GetComponent <Rigidbody2D>(); PHManager = GetComponent <PlayerHealtManager>(); enfriamientoObjetos = GetComponent <EnfriamientoObjetos>(); puedoMoverme = true; //evitar que el jugador se duplique y/o desaparezca if (!playerExist) { playerExist = true; DontDestroyOnLoad(transform.gameObject); instance = this; // UpdateVida(); } else { Destroy(gameObject); } }