// Use this for initialization void Start() { PlayerHandCollider[] hand_colliders = this.GetComponentsInChildren <PlayerHandCollider> (); for (int i = 0; i < hand_colliders.Length; i++) { if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.FRONT) { front_hand = hand_colliders [i]; } if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.BACK) { back_hand = hand_colliders [i]; } } animator = this.GetComponent <Animator> (); psm = this.GetComponent <PlayerSoundManager> (); }
// Use this for initialization void Start() { pmm = this.GetComponent <PlayerMovementManager> (); pam = this.GetComponentInChildren <PlayerAnimationManager> (); p_score_m = this.GetComponent <PlayerScoreManager> (); p_sound_m = this.GetComponentInChildren <PlayerSoundManager> (); grav_collider = this.GetComponent <BoxCollider> (); PlayerHandCollider[] hand_colliders = this.GetComponentsInChildren <PlayerHandCollider> (); for (int i = 0; i < hand_colliders.Length; i++) { if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.FRONT) { front_hand = hand_colliders [i]; } if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.BACK) { back_hand = hand_colliders [i]; } } animator = this.GetComponentInChildren <Animator> (); Debug.Log(animator); }