Esempio n. 1
0
 public GamePlayUI(GamePlayContext context)
 {
     _Context            = context;
     _PlayerGestureInput = new PlayerGestureInput();
     _InGameUI           = UGUITools.AddUI <MonoInGameUI>(MonoInGameUI.PATH);
     _InGameUI.Regist(_PlayerGestureInput);
     _PlayerGestureInput.Regist(_Context);
 }
Esempio n. 2
0
 internal void Regist(PlayerGestureInput playerGestureInput)
 {
     this.TouchMove += playerGestureInput.ReceiveTouchMove;
 }