public GamePlayUI(GamePlayContext context) { _Context = context; _PlayerGestureInput = new PlayerGestureInput(); _InGameUI = UGUITools.AddUI <MonoInGameUI>(MonoInGameUI.PATH); _InGameUI.Regist(_PlayerGestureInput); _PlayerGestureInput.Regist(_Context); }
internal void Regist(PlayerGestureInput playerGestureInput) { this.TouchMove += playerGestureInput.ReceiveTouchMove; }