Esempio n. 1
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 public void OnStartSeasonClick()
 {
     SaveData.current.playerSave = new PlayerSave(new Player(PlayerFirstNameGenerator.GetFirstName()));
     SaveData.current.calendar.StartSeason();
     SaveData.current.calendar.SetCalendarState(CalendarState.SEASON, calendarEventReader);
     Refresh();
 }
 public PlayerMatchInstance()
 {
     name = PlayerFirstNameGenerator.GetFirstName();
     playerStats = new PlayerStats();
     equippedPlaystyles = new EquippedPlaystyles();
     currentPlaystyle = equippedPlaystyles.GetPlaystyle(0);
     playerBaseModList = new ModifierList();
     playerShotCoordProbabilities = new ShotCoordProbabilities();
     RefreshModListWithPlaystyle();
 }
    public static PlayerSave CreateRandomCPU(int lvl)
    {
        PlayerSave playerToReturn = new PlayerSave();

        playerToReturn.name                   = PlayerFirstNameGenerator.GetFirstName();
        playerToReturn.playerStats            = new PlayerStats(lvl);
        playerToReturn.shotCoordProbabilities = new ShotCoordProbabilities().GetRawProbabilities();
        playerToReturn.modifierList           = new ModifierList();
        playerToReturn.playstyleDeckIDs       = new PlaystyleDeck().ToStringList();
        playerToReturn.equippedPlaystylesIDs  = new EquippedPlaystyles().ToStringList();
        return(playerToReturn);
    }
 private void CreateNewPlayer()
 {
     Debug.Log("Created new player");
     SaveData.current.playerSave = new PlayerSave(new Player(PlayerFirstNameGenerator.GetFirstName()));
     Refresh();
 }