public void LoadAndInitializeLevel() { XElement levelData = LoadLevelData(); if (Data.Profile.PlayingRaceMode) { RaceLapCount = GetLapsForRace(levelData); } else { XElement rankFractionElement = levelData.Element(Rank_Fraction_Data_Element); RankACandyFraction = GetCandyFractionForRanking(rankFractionElement, "a", Rank_A_Candy_Fraction); RankBCandyFraction = GetCandyFractionForRanking(rankFractionElement, "b", Rank_B_Candy_Fraction); } WireUpCallElementFactoryCallbacks(); Map = BlockFactory.CreateLevelBlockMap(levelData.Element(Terrain_Data_Element).Element(BlockFactory.Data_Group_Node_Name)); CollectableFactory.LoadCollectables(levelData.Element(Terrain_Data_Element).Element(CollectableFactory.Data_Group_Node_Name)); SignpostFactory.LoadSignposts(levelData.Element(Terrain_Data_Element).Element(SignpostFactory.Data_Group_Node_Name)); FlagFactory.LoadFlags(levelData.Element(Terrain_Data_Element).Element(FlagFactory.Data_Group_Node_Name)); Player = CharacterFactory.LoadPlayer(levelData.Element(CharacterFactory.Player_Data_Node_Name)); FinalizeLevelSetup(levelData); }
public bool Load() { if ((RegisterComponent != null) && (UnregisterComponent != null)) { FlushCurrentComponents(); try { XDocument loadData = XDocument.Load("BopscotchLevel.xml"); AttemptToLoadPlayerData(loadData.Element("leveldata")); AttemptToLoadRaceData(loadData.Element("leveldata")); BackgroundTexture = loadData.Element("leveldata").Element("background").Attribute("texture").Value; BlockFactory.LoadBlocks(loadData.Element("leveldata").Element("terrain").Element(BlockFactory.Data_Group_Node_Name), RegisterComponent); CollectableFactory.LoadCollectables(loadData.Element("leveldata").Element("terrain").Element(CollectableFactory.Data_Group_Node_Name), RegisterComponent); SignpostFactory.LoadSignposts(loadData.Element("leveldata").Element("terrain").Element(SignpostFactory.Data_Group_Node_Name), RegisterComponent); FlagFactory.LoadFlags(loadData.Element("leveldata").Element("terrain").Element(FlagFactory.Data_Group_Node_Name), RegisterComponent); return(true); } catch (Exception) { } } return(false); }
public void ReinstateDynamicObjects(XElement serializedData) { WireUpCallElementFactoryCallbacks(); BlockFactory.ReinstateSerializedBlocks(GetSerializedFactoryData(serializedData, BlockFactory.Serialized_Data_Identifier)); CollectableFactory.ReinstateSerializedCollectables(GetSerializedFactoryData(serializedData, CollectableFactory.Serialized_Data_Identifier)); FlagFactory.ReinstateSerializedFlags(GetSerializedFactoryData(serializedData, FlagFactory.Serialized_Data_Identifier)); SignpostFactory.ReinstateSerializedSignposts(GetSerializedFactoryData(serializedData, SignpostFactory.Signpost_Serialized_Data_Identifier)); SignpostFactory.ReinstateSerializedRouteMarkers(GetSerializedFactoryData(serializedData, SignpostFactory.Route_Marker_Serialized_Data_Identifier)); _registerGameObject(new Background()); Player = CharacterFactory.ReinstatePlayer(); }
public void ReinstateDynamicObjects(XElement serializedData) { WireUpCallElementFactoryCallbacks(); XElement levelData = LoadLevelData(); Map = BlockFactory.ReinstateLevelBlockMap(levelData.Element(Terrain_Data_Element).Element(BlockFactory.Data_Group_Node_Name)); CollectableFactory.ReinstateSerializedCollectables(GetSerializedFactoryData(serializedData, CollectableFactory.Serialized_Data_Identifier)); FlagFactory.ReinstateSerializedFlags(GetSerializedFactoryData(serializedData, FlagFactory.Serialized_Data_Identifier)); SignpostFactory.ReinstateSerializedSignposts(GetSerializedFactoryData(serializedData, SignpostFactory.Signpost_Serialized_Data_Identifier)); SignpostFactory.ReinstateSerializedRouteMarkers(GetSerializedFactoryData(serializedData, SignpostFactory.Route_Marker_Serialized_Data_Identifier)); Player = CharacterFactory.ReinstatePlayer(); FinalizeLevelSetup(levelData); }
public void LoadAndInitializeLevel() { XElement levelData = LoadLevelData(); RaceLapCount = (Data.Profile.PlayingRaceMode ? GetLapsForRace(levelData) : 0); WireUpCallElementFactoryCallbacks(); Map = BlockFactory.LoadBlocks(levelData.Element(Terrain_Data_Element).Element(BlockFactory.Data_Group_Node_Name)); Map.ViewportDimensionsInTiles = new Point( (BackgroundDimensions.X / Definitions.Grid_Cell_Pixel_Size) + 1, BackgroundDimensions.Y / Definitions.Grid_Cell_Pixel_Size); CollectableFactory.LoadCollectables(levelData.Element(Terrain_Data_Element).Element(CollectableFactory.Data_Group_Node_Name)); SignpostFactory.LoadSignposts(levelData.Element(Terrain_Data_Element).Element(SignpostFactory.Data_Group_Node_Name)); FlagFactory.LoadFlags(levelData.Element(Terrain_Data_Element).Element(FlagFactory.Data_Group_Node_Name)); Player = CharacterFactory.LoadPlayer(levelData.Element(CharacterFactory.Player_Data_Node_Name)); Player.Map = Map; CreateBackground(levelData.Element(Background_Data_Element)); _registerGameObject(Map); }
private void CompleteMouseAction() { if (_activeModalBox != null) { CheckAndHandleModalAction(); } else if (_controlPanel.Contains(_inputHandler.MousePosition)) { CheckAndHandleCommandChange(); } else if (_selected == null) { switch (_controlPanel.ActiveOption) { case "Player": _player.WorldPosition = SnapToGrid(_inputHandler.MousePosition + _cameraController.WorldPosition - new Vector2(Definitions.CellSizeInPixels / 2.0f)); _player.Visible = true; break; case "Blocks": if (ModalBoxSelectionCanBePlaced("block-selector")) { AddTerrainObject(BlockFactory.CreateBlockFromTextureName(SelectorValue("block-selector")), _inputHandler.MousePosition); } break; case "Candies": if (ModalBoxSelectionCanBePlaced("candy-selector")) { AddTerrainObject(CollectableFactory.CreateCandyFromTextureName(SelectorValue("candy-selector")), _inputHandler.MousePosition); } break; case "Signs": if (ModalBoxSelectionCanBePlaced("sign-selector")) { AddTerrainObject(SignpostFactory.CreateSignpostFromTextureName(SelectorValue("sign-selector")), _inputHandler.MousePosition); } break; case "Flags": if (ModalBoxSelectionCanBePlaced("flag-selector")) { AddTerrainObject(FlagFactory.CreateFlagFromTextureName(SelectorValue("flag-selector")), _inputHandler.MousePosition); } break; case "Enemies": if (EnemySelectionCanBePlaced()) { AddEnemy(EnemyFactory.CreateEnemyFromTextureName(SelectorValue("enemy-selector")), _inputHandler.MousePosition); } break; case "Route": if (ModalBoxSelectionCanBePlaced("route-selector")) { AddTerrainObject(SignpostFactory.CreateRouteMarkerFromTextureName(SelectorValue("route-selector")), _inputHandler.MousePosition); } break; } } else if (_selected is ObjectBase) { if (!SnapDraggedObjectToGrid()) { _selected.ReturningToPreviousLocation = true; _selected.Selected = false; _selected = null; } } }