// Use this for initialization void Start() { body2D = player.GetComponent <Rigidbody2D>(); playerViewHints = player.GetComponent <PlayerViewHints>(); playerLevelSelect = player.GetComponent <PlayerLevelSelect>(); playerDrawLine = player.GetComponent <PlayerDrawLine>(); collisionState = player.GetComponent <CollisionState>(); playerMove = player.GetComponent <PlayerMove>(); playerRepMovement = playerRep.GetComponent <PlayerRepMovement>(); playerExpressionManager = playerEmotions.GetComponent <PlayerExpressionManager>(); }