// Use this for initialization
 void Start()
 {
     body2D                  = player.GetComponent <Rigidbody2D>();
     playerViewHints         = player.GetComponent <PlayerViewHints>();
     playerLevelSelect       = player.GetComponent <PlayerLevelSelect>();
     playerDrawLine          = player.GetComponent <PlayerDrawLine>();
     collisionState          = player.GetComponent <CollisionState>();
     playerMove              = player.GetComponent <PlayerMove>();
     playerRepMovement       = playerRep.GetComponent <PlayerRepMovement>();
     playerExpressionManager = playerEmotions.GetComponent <PlayerExpressionManager>();
 }