public void setEquipmentInfo() { string Info = ""; Info = "SlashAtk " + PlayerEquiped.getTotalSlashAtk().ToString().PadRight(5) + "\n"; Info += "StabAtk " + PlayerEquiped.getTotalStabAtk().ToString().PadRight(5) + "\n"; Info += "CrushAtk " + PlayerEquiped.getTotalCrushAtk().ToString().PadRight(5) + "\n"; Info += "MagicAtk " + PlayerEquiped.getTotalMagicAtk().ToString().PadRight(5) + "\n"; Info += "RangedAtk " + PlayerEquiped.getTotalRangedAtk().ToString().PadRight(5) + "\n"; Info += "SlashDef " + PlayerEquiped.getTotalSlashDef().ToString().PadRight(5) + "\n"; Info += "StabDef " + PlayerEquiped.getTotalStabDef().ToString().PadRight(5) + "\n"; Info += "CrushDef " + PlayerEquiped.getTotalCrushDef().ToString().PadRight(5) + "\n"; Info += "MagicDef " + PlayerEquiped.getTotalMagicDef().ToString().PadRight(5) + "\n"; Info += "RangedDef " + PlayerEquiped.getTotalRangedDef().ToString().PadRight(5) + "\n"; Info += "MeleStr " + PlayerEquiped.getTotalMeleStr().ToString().PadRight(5) + "\n"; Info += "MagicStr " + PlayerEquiped.getTotalMagicStr().ToString().PadRight(5) + "\n"; Info += "RangedStr " + PlayerEquiped.getTotalRangedStr().ToString().PadRight(5) + "\n"; Info += "Prayer " + PlayerEquiped.getTotalPrayer().ToString().PadRight(5) + "\n"; Info += "Weigth " + PlayerEquiped.getTotalWeigth().ToString().PadRight(5) + "\n"; EquipmentInfo = Info; } //temporary, for debuging.
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerEquiped>(); }