Esempio n. 1
0
 /// <summary>
 /// On validation, new user is registered.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected void btnRegister_Click(object sender, EventArgs e)
 {
     // Starting a connection with the CasinoDB for User and Record tables.
     playerDAO = new PlayerDAO(connString);
     recordDAO = new RecordDAO(connString);
     // Condition checks for duplicate account registrations.
     if (playerDAO.UserNameExists(txtUsername.Text))
     {
         txtUsername.Text = "Username already exists.";
         if (playerDAO.UserEmailExists(txtEmail.Text))
         {
             txtEmail.Text = "Email already exists.";
         }
     }
     else
     {
         // Creates salted hash password for new registered player.
         GeneratePasswordSaltedHash(txtPass.Text);
         // Sets the new registered players starting balance.
         int balance = Player.STARTING_BALANCE;
         // Creates new instances of Player and Record for DAO classes.
         Player player = new Player(txtUsername.Text, txtFirstName.Text, txtLastName.Text, txtEmail.Text, base64Password, base64Salt, balance);
         Record record = new Record(player.UserName, 0, 0, 0, 0);
         // Adds a new registered Player to User table and create their new record.
         playerDAO.AddPlayer(player);
         recordDAO.AddNewRecord(record);
         // Redirects to MainMenu page when registration is complete.
         Response.Redirect("/MainMenu.aspx");
     }
 }
Esempio n. 2
0
 /// <summary>
 /// On validation, new user is authenticated.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected void btnLogin_Click(object sender, EventArgs e)
 {
     // Starting a connection with the CasinoDB for User and Record tables.
     playerDAO = new PlayerDAO(connString);
     // Check if user is even registered.
     if (playerDAO.UserNameExists(txtUsername.Text))
     {
         // Retrieve user through username from database.
         Player player = playerDAO.SelectByUsername(txtUsername.Text);
         // Retrieve B64Password and B64Salt from user.
         string salt   = player.B64Salt;
         string secPwd = player.B64Password;
         // Convert values to bytes.
         byte[] saltBytes     = Convert.FromBase64String(salt);
         byte[] passwordBytes = Encoding.UTF8.GetBytes(txtPass.Text);
         // Combine to single byte value.
         byte[] combined = new byte[saltBytes.Length + passwordBytes.Length];
         saltBytes.CopyTo(combined, 0);
         passwordBytes.CopyTo(combined, saltBytes.Length);
         // Compute hash for combined byte value.
         SHA512 sha512           = SHA512.Create();
         byte[] finalHashedBytes = sha512.ComputeHash(combined);
         // Convert hashed byte to string for comparison.
         string base64Password = Convert.ToBase64String(finalHashedBytes);
         // Check if forms hashed password matches database hashed password.
         if (base64Password.Equals(secPwd))
         {
             Session["Player"] = player;
             FormsAuthentication.RedirectFromLoginPage($"{player.LastName}, {player.FirstName}", false);
         }
         else
         {
             txtUsername.BorderColor = Color.Red;
             txtUsername.Text        = "Username";
             txtPass.BorderColor     = Color.Red;
             txtPass.Text            = "Password";
         }
     }
     else
     {
         txtUsername.BorderColor = Color.Orange;
         txtUsername.Text        = "Username";
         txtPass.BorderColor     = Color.FromArgb(236, 240, 241);
         txtPass.Text            = "Password";
     }
 }