Esempio n. 1
0
 public void SetOwner(ref PlayerCore owner)
 {
     this.projectileOwner = owner;
     if (!damageSelf && owner != null)
     {
         foreach (var collider in owner.GetComponents <Collider2D>())
         {
             Physics2D.IgnoreCollision(gameObject.GetComponent <Collider2D>(), collider);
         }
     }
 }