// Use this for initialization void Start() { audioSource = gameObject.GetComponent <AudioSource> (); Player = GameObject.Find("Player"); if (Player != null) { playerController = Player.GetComponent <PlayerControllerTest> (); } }
void Start() { //InvokeRepeating("EnemyGenerate", 0, RepNum); InvokeRepeating("AttackGenerate", 0, 3.0f); Player = GameObject.Find("Player"); playerController = Player.GetComponent <PlayerControllerTest> (); EnemyGenerate(); Ready(); }
protected void OnPickUp(int PlayerID) { Debug.Log("PicKuP"); PlayerControllerTest player = PhotonView.Find(PlayerID).gameObject.GetComponent <PlayerControllerTest>(); if (player.State != PlayerControllerTest.PlayerState.Lifting) { player.State = PlayerControllerTest.PlayerState.Sonic; } Destroy(gameObject); }
void OnTriggerEnter(Collider collision) { if (player == null) { PlayerControllerTest player = collision.transform.GetComponent <PlayerControllerTest>(); if (player != null) { Debug.Log(player); player.canInteract = true; } } else { player.canInteract = true; } }
private void Awake() { PlayerControllerTest = GetComponent <PlayerControllerTest>(); cameraController = GetComponent <CameraController>(); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); playerController = Player.GetComponent <PlayerControllerTest> (); }