Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     audioSource = gameObject.GetComponent <AudioSource> ();
     Player      = GameObject.Find("Player");
     if (Player != null)
     {
         playerController = Player.GetComponent <PlayerControllerTest> ();
     }
 }
Beispiel #2
0
 void Start()
 {
     //InvokeRepeating("EnemyGenerate", 0, RepNum);
     InvokeRepeating("AttackGenerate", 0, 3.0f);
     Player           = GameObject.Find("Player");
     playerController = Player.GetComponent <PlayerControllerTest> ();
     EnemyGenerate();
     Ready();
 }
Beispiel #3
0
    protected void OnPickUp(int PlayerID)
    {
        Debug.Log("PicKuP");

        PlayerControllerTest player = PhotonView.Find(PlayerID).gameObject.GetComponent <PlayerControllerTest>();

        if (player.State != PlayerControllerTest.PlayerState.Lifting)
        {
            player.State = PlayerControllerTest.PlayerState.Sonic;
        }
        Destroy(gameObject);
    }
    void OnTriggerEnter(Collider collision)
    {
        if (player == null)
        {
            PlayerControllerTest player = collision.transform.GetComponent <PlayerControllerTest>();

            if (player != null)
            {
                Debug.Log(player);
                player.canInteract = true;
            }
        }
        else
        {
            player.canInteract = true;
        }
    }
 private void Awake()
 {
     PlayerControllerTest = GetComponent <PlayerControllerTest>();
     cameraController     = GetComponent <CameraController>();
 }
Beispiel #6
0
 // Use this for initialization
 void Start()
 {
     Player           = GameObject.Find("Player");
     playerController = Player.GetComponent <PlayerControllerTest> ();
 }