void Start()
 {
     player     = GameObject.Find("Player Holder");
     playerRb   = player.GetComponent <Rigidbody> ();
     controller = player.GetComponent <PlayerContorller> ();
     playerAnim = player.GetComponent <AnimationController> ().anim;
     getUpSpot  = transform.GetChild(0).transform;
 }
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     agent.updateRotation = false;
     agent.SetDestination(player.transform.position);
     agent.isStopped = true;
     pc = player.GetComponent <PlayerContorller>();
 }
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        playerTrans   = animator.transform.parent;
        rig           = playerTrans.GetComponent <Rigidbody2D>();
        playerControl = playerTrans.GetComponent <PlayerContorller>();

        animator.transform.GetComponent <tk2dSpriteAnimator>().Play("跳跃_起跳");
    }
Esempio n. 4
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 PlayerContorller pc; //主角控制脚本
 public void OnEnable()
 {
     //初始化时根据自身名字从数据管理类中领取自己的数据
     dataManage = FindObjectOfType <DataManage>();
     selfData   = dataManage.GetDataByName(name);
     //先找到信息面板的父物体,再获取隐藏的信息栏
     dataPanel = GameObject.Find("DataPanel").transform.Find("CardData");
     pc        = FindObjectOfType <PlayerContorller>();
 }
Esempio n. 5
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 private void Awake()
 {
     if (m_Instance == null)
     {
         m_Instance = this;
     }
     Application.targetFrameRate = 100;
     canMove = true;
 }
 void Start()
 {
     m_Instance              = new GameManager();
     m_Instance.gm           = GameObject.FindGameObjectWithTag("GameManager");
     m_Instance.waveSpawner  = m_Instance.gm.GetComponent <WaveSpawner>();
     m_Instance.playerStates = m_Instance.gm.GetComponent <PlayerStates>();
     quit = GameObject.FindGameObjectWithTag("QuitButton");
     quit.SetActive(false);
     endGameCanvas = GameObject.FindGameObjectWithTag("EndGame");
     endGameCanvas.SetActive(false);
     pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerContorller>();
 }
 // Use this for initialization
 void Awake()
 {
     myRigitbody        = GetComponent <Rigidbody> ();
     myAnimator         = GetComponent <Animator> ();
     myPlayerController = myPuniCon.GetComponent <PlayerContorller> ();
 }
Esempio n. 8
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 void Start()
 {
     contorller = GetComponent <PlayerContorller> ();
 }
 void Start()
 {
     contorller = GetComponent <PlayerContorller> ();
     rb         = GetComponent <Rigidbody> ();
 }
 void Start()
 {
     contorller = GetComponent <PlayerContorller> ();
     rb         = GetComponent <Rigidbody> ();
     arrowHolderHolder.transform.parent = null;
 }