void Start() { player = GameObject.Find("Player Holder"); playerRb = player.GetComponent <Rigidbody> (); controller = player.GetComponent <PlayerContorller> (); playerAnim = player.GetComponent <AnimationController> ().anim; getUpSpot = transform.GetChild(0).transform; }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); agent.updateRotation = false; agent.SetDestination(player.transform.position); agent.isStopped = true; pc = player.GetComponent <PlayerContorller>(); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { playerTrans = animator.transform.parent; rig = playerTrans.GetComponent <Rigidbody2D>(); playerControl = playerTrans.GetComponent <PlayerContorller>(); animator.transform.GetComponent <tk2dSpriteAnimator>().Play("跳跃_起跳"); }
PlayerContorller pc; //主角控制脚本 public void OnEnable() { //初始化时根据自身名字从数据管理类中领取自己的数据 dataManage = FindObjectOfType <DataManage>(); selfData = dataManage.GetDataByName(name); //先找到信息面板的父物体,再获取隐藏的信息栏 dataPanel = GameObject.Find("DataPanel").transform.Find("CardData"); pc = FindObjectOfType <PlayerContorller>(); }
private void Awake() { if (m_Instance == null) { m_Instance = this; } Application.targetFrameRate = 100; canMove = true; }
void Start() { m_Instance = new GameManager(); m_Instance.gm = GameObject.FindGameObjectWithTag("GameManager"); m_Instance.waveSpawner = m_Instance.gm.GetComponent <WaveSpawner>(); m_Instance.playerStates = m_Instance.gm.GetComponent <PlayerStates>(); quit = GameObject.FindGameObjectWithTag("QuitButton"); quit.SetActive(false); endGameCanvas = GameObject.FindGameObjectWithTag("EndGame"); endGameCanvas.SetActive(false); pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerContorller>(); }
// Use this for initialization void Awake() { myRigitbody = GetComponent <Rigidbody> (); myAnimator = GetComponent <Animator> (); myPlayerController = myPuniCon.GetComponent <PlayerContorller> (); }
void Start() { contorller = GetComponent <PlayerContorller> (); }
void Start() { contorller = GetComponent <PlayerContorller> (); rb = GetComponent <Rigidbody> (); }
void Start() { contorller = GetComponent <PlayerContorller> (); rb = GetComponent <Rigidbody> (); arrowHolderHolder.transform.parent = null; }