IEnumerator coinGrab() { GetComponent <CircleCollider2D>().enabled = false; yield return(new WaitForSeconds(0.1f)); PlayerCharacterWalking.pickupCoin(); GetComponent <SpriteRenderer>().enabled = false; SoundeffectsManager.PlayEffect("coin"); }
void Start() { #if UNITY_EDITOR coins = 20; #endif addToActorList(); Application.targetFrameRate = 60; playerToonScript = this; playerToon = this.gameObject; rb2d = GetComponent <Rigidbody2D>(); hateRange = GetComponentInChildren <LineRenderer>(); mySprite = GetComponent <SpriteRenderer>(); mySprite.color = Color.white; hateDistance = 1f; hitPoints = 3; coins = 0; ExitStairs.gamePaused = false; dead = false; }