Ejemplo n.º 1
0
    IEnumerator coinGrab()
    {
        GetComponent <CircleCollider2D>().enabled = false;
        yield return(new WaitForSeconds(0.1f));

        PlayerCharacterWalking.pickupCoin();
        GetComponent <SpriteRenderer>().enabled = false;
        SoundeffectsManager.PlayEffect("coin");
    }
Ejemplo n.º 2
0
    void Start()
    {
#if UNITY_EDITOR
        coins = 20;
#endif
        addToActorList();
        Application.targetFrameRate = 60;
        playerToonScript            = this;
        playerToon     = this.gameObject;
        rb2d           = GetComponent <Rigidbody2D>();
        hateRange      = GetComponentInChildren <LineRenderer>();
        mySprite       = GetComponent <SpriteRenderer>();
        mySprite.color = Color.white;
        hateDistance   = 1f;
        hitPoints      = 3;
        coins          = 0;

        ExitStairs.gamePaused = false;
        dead = false;
    }