Esempio n. 1
0
    public void PlayFootStepTwo()
    {
        PlayerAudioStorage audioStorage = GetComponent <PlayerAudioStorage>();

        if (audioStorage == null)
        {
            //print(audioStorage);
            print("audioStorage missing.");
        }
        AudioManager.Instance.PlayEffect(audioStorage._footstep_2, 0.15f);
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        _anim         = GetComponentInChildren <PlayerAnimation>();
        _spriteR      = GetComponentInChildren <SpriteRenderer>();
        _dt           = GetComponent <DialogTrigger>();
        _canvas       = GameObject.Find("Canvas").GetComponent <CanvasManager>();
        rageBar       = GameObject.Find("RageBarFill").GetComponent <Image>();
        _scene        = GetComponentInChildren <SceneSelector>();
        _eventManager = EventManager.Instance != null ? EventManager.Instance : FindObjectOfType <EventManager>();
        if (_eventManager == null)
        {
            Debug.Log("Event Manager is null");
        }

        audioStorage = GetComponent <PlayerAudioStorage>();

        audioStorage = GetComponent <PlayerAudioStorage>();

        heart1 = GameObject.Find("Heart_1").GetComponent <Animator>();
        heart2 = GameObject.Find("Heart_2").GetComponent <Animator>();
        heart3 = GameObject.Find("Heart_3").GetComponent <Animator>();

        rageBarOrigSize = rageBar.rectTransform.sizeDelta;
        rage            = 0;

        if (_canvas == null)
        {
            Debug.LogError("The Canvas is NULL");
        }

        _helpLevel = 0;
        _eventManager.UpdateHelpText(_helpLevel);

        _gameStart        = true;
        _waterSceneActive = false;

        _eventManager.StartGammieScene += FreeGammyCutScene;
        _eventManager.StartRage        += ActivateRage;
        _eventManager.DialogActive     += StopActions;
    }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     audioStorage = GetComponent <PlayerAudioStorage>();
 }
Esempio n. 4
0
    public void PlayFootstepOne()
    {
        PlayerAudioStorage audioStorage = GetComponent <PlayerAudioStorage>();

        AudioManager.Instance.PlayEffect(audioStorage._footstep_1, 0.15f);
    }