public void SetDeadPlayer(Player _DeadPlayer) { m_DeadPlayer = _DeadPlayer; m_Model.material.color = _DeadPlayer.m_Color; m_AmbientParticleSystem.SetColor(_DeadPlayer.m_Color); m_ArrowIndex = m_PlayerArrows.Register(transform, _DeadPlayer.m_Color, PlayerArrows.EArrowType.BUCKET); }
protected override void Awake() { base.Awake(); m_PlayerArrows = PlayerArrows.Instance; m_HumanPlayer = BattleRoyaleManager.Instance.GetHumanPlayer(); m_ArrowIndex = m_PlayerArrows.Register(transform, m_ArrowColor, PlayerArrows.EArrowType.BRUSH); }