Beispiel #1
0
 public void SetDeadPlayer(Player _DeadPlayer)
 {
     m_DeadPlayer           = _DeadPlayer;
     m_Model.material.color = _DeadPlayer.m_Color;
     m_AmbientParticleSystem.SetColor(_DeadPlayer.m_Color);
     m_ArrowIndex = m_PlayerArrows.Register(transform, _DeadPlayer.m_Color, PlayerArrows.EArrowType.BUCKET);
 }
Beispiel #2
0
    protected override void Awake()
    {
        base.Awake();

        m_PlayerArrows = PlayerArrows.Instance;
        m_HumanPlayer  = BattleRoyaleManager.Instance.GetHumanPlayer();
        m_ArrowIndex   = m_PlayerArrows.Register(transform, m_ArrowColor, PlayerArrows.EArrowType.BRUSH);
    }