void Start() { rb = GetComponent <Rigidbody2D>(); coll = GetComponent <BoxCollider2D>(); PlayerTr = GameObject.Find("Player").transform; AntibodyTr = transform; Player = GameObject.Find("Player").GetComponent <PlayerAntibodyControl>(); }
// Start is called before the first frame update void Start() { Number = GetComponent <Text>(); Player = GameObject.Find("Player").GetComponentInChildren <PlayerAntibodyControl>(); }