public void Spawn(Dictionary <string, object> _data) { MyAmmos = new List <PlayerAmmo>(); GameObject ballGo = Instantiate(PlayerAmmoPrefab.gameObject, Vector3.zero, Quaternion.identity) as GameObject; PlayerAmmo pa = ballGo.GetComponent <PlayerAmmo>(); MyAmmos.Add(pa); pa.transform.SetParent(transform); pa.transform.localPosition = Trans_SpawnPos.localPosition; pa.Init(_data); pa.Launch(); }