void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pick Up")) { Destroy(other.gameObject); PlayerHealth.GiveHealth(giveHealth); } else if (other.gameObject.CompareTag("Cartridge")) { Destroy(other.gameObject); playerAmmo.GiveAmmo(); } else if (other.gameObject.CompareTag("Key")) { Destroy(other.gameObject); playerCollectables.AddKey(); } }