Esempio n. 1
0
 public void Awake()
 {
     Player             = FindObjectOfType <PlayerAi> ();
     transform.position = Camera.main.ScreenToWorldPoint(new Vector3((Screen.width / 20), Screen.height - (Screen.height / 24), 1));
     isPaused           = false;
     GrayPane.gameObject.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("BLANKButton 1", typeof(Sprite)) as Sprite;
 }
Esempio n. 2
0
    public void Start()
    {
        Player = FindObjectOfType <PlayerAi> ();

        if (PlayerPrefs.GetInt("displayThankYou") == 1)
        {
            ThanksNinja.GetComponent <SpriteRenderer>().enabled = true;

            int scenarioNumber = random.Next(1, 8);

            if (scenarioNumber == 7)
            {
                ThanksNinja2A.GetComponent <SpriteRenderer>().enabled = false;
                ThanksNinja2B.GetComponent <SpriteRenderer>().enabled = true;
            }
            else
            {
                ThanksNinja2A.GetComponent <SpriteRenderer>().enabled = true;
                ThanksNinja2B.GetComponent <SpriteRenderer>().enabled = false;
            }
        }
        else
        {
            ThanksNinja.GetComponent <SpriteRenderer>().enabled   = false;
            ThanksNinja2A.GetComponent <SpriteRenderer>().enabled = false;
            ThanksNinja2B.GetComponent <SpriteRenderer>().enabled = false;
        }

//		Vector3 initialCoordinates = new Vector3(GUITextObject.transform.position.x, GUITextObject.transform.position.y, GUITextObject.transform.position.z);
//		GUITextObject.transform.position = Camera.main.ScreenToWorldPoint( new Vector3((Screen.width/2), transform.position.y, 1));
//		GUITextObject.transform.position = new Vector3(GUITextObject.transform.position.x, initialCoordinates.y, initialCoordinates.z);
    }
    /// <summary>
    /// Load all components required for this script and validate the parameters.
    /// </summary>
    protected void Awake()
    {
        if (gameManager == null)
        {
            Debug.LogError("Cannot end game without a game manager linked to all planets.");
        }

        deathTrigger = GetComponent<DeathTrigger>();
        deathTrigger.Death += OnDeath;

        ai = playerInput.GetComponent<PlayerAi>();
    }
Esempio n. 4
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    public void Start()
    {
        Player = FindObjectOfType <PlayerAi> ();

        if ((PlayerPrefs.GetInt("score") >= 20) &&
            (PlayerPrefs.GetInt("isFirstDeath") == 0) &&
            (PlayerPrefs.GetInt("hasSeenRateMenu") != 1))
        {
            UnderPlayerText.gameObject.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("LowerGrassDeathMenu3", typeof(Sprite)) as Sprite;
            PlayerPrefs.SetInt("hasSeenRateMenu", 1);
        }

        else if (PlayerPrefs.GetInt("isFirstDeath") == 0)
        {
            UnderPlayerText.gameObject.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("LowerGrassDeathMenu5", typeof(Sprite)) as Sprite;
        }

        if ((PlayerPrefs.GetInt("score") > PlayerPrefs.GetInt("previousHighScore4")) && (PlayerPrefs.GetInt("previousHighScore4") > 0) && (Application.loadedLevel == 2))
        {
            AudioSource.PlayClipAtPoint(NewHighScoreSound, transform.position);
        }
    }
Esempio n. 5
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 public PlayerBattler()
 {
     ai = new PlayerAi();
 }