private void InputDropActionCalled(GameObject obj) { if (ActiveActor == null) { return; } if (ActiveActor.GetComponentInChildren <SmallRobot>() is SmallRobot robi) { robi.BiteOrSteal(ActiveActor, obj); } else { ActiveActor.ActivateTertiaryAbility(ActiveActor, ActiveActor.PositionTile.gameObject); } }