Esempio n. 1
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 private void RotateCharacter(D3DXVECTOR2 newPoint)
 {
     var dx2DPoint = new Player2DPos {x = newPoint.x, y = newPoint.y};
     Funcs.ModelRotation(ref dx2DPoint);
 }
Esempio n. 2
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 /// <summary>   Distances. </summary>
 ///
 ///
 /// <param name="p1" type="Player2DPos">    . </param>
 /// <param name="p2" type="D3DXVECTOR2">    The second D3DXVECTOR2. </param>
 ///
 /// <returns>   A float. </returns>
 ///
 /// ### <param name="p1" type="D3DXVECTOR2">    The first D3DXVECTOR2. </param>
 private float Distance(Player2DPos p1, D3DXVECTOR2 p2)
 {
     return Distance(p1.y, p1.x, p2.y, p2.x);
 }
Esempio n. 3
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        /// <summary>   Gets closest index. </summary>
        ///
        ///
        /// <param name="PList">    The list. </param>
        /// <param name="curPos">   The current position. </param>
        ///
        /// <returns>   The closest index. </returns>
        private int GetClosestIndex(List<D3DXVECTOR2> PList, Player2DPos curPos)
        {
            var n = 0;

            PList.ForEach(p => n = Distance(curPos, p) < Distance(curPos, PList[n]) ? PList.IndexOf(p) : n);

            return n;
        }
Esempio n. 4
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 public static extern void ModelRotation(ref Player2DPos newPoint);