public async Task <ActionResult> SingleMotorVibrateCmd(string name, string speed) { var response = new BaseDeviceResponse("SingleMotorVibrateCmd", name); if (speed == null) { return(BadRequest(response)); } uint[] speeds; try { speeds = speed.Split(',').Select(uint.Parse).ToArray(); } catch (FormatException) { return(BadRequest(response)); } response = new ActionSingleVibrateResponse("SingleMotorVibrateCmd", name, speeds); if (!Register.IsDevice(name)) { return(NotFound(response)); } if (!await Register.SendVibrateCmd(name, speeds)) { return(BadRequest(response)); } return(Ok(response)); }
public async Task <ActionResult> StopDeviceCmd(string name) { BasedResponse output = new BaseDeviceResponse("StopDeviceCmd", name); if (!Register.IsDevice(name)) { return(NotFound(output)); } if (!await Register.StopDeviceCmd(name)) { return(BadRequest(output)); } return(Ok(output)); }
public ActionResult SequenceVibrateCmd(string name, [FromBody] VibrationPattern pattern) { var response = new BaseDeviceResponse("SequenceVibrateCmd", name); if (!Register.IsDevice(name)) { return(NotFound(response)); } //FIXME Need something better as return. if (pattern == null) { return(BadRequest(response)); } if (!Register.SequenceVibrateCmd(name, pattern)) { return(BadRequest(response)); } return(Ok(response)); }