void Awake() { Debug.Assert(Instance == null); Instance = this; StageManager = new StageManager(this); TouchManager = new TouchManager(this); InfoManager = new InfoManager(this); PlayerManager = new Player.Manager(this); ObstacleManager = new Obstacle.Manager(this); StageManager.Awake(); TouchManager.Awake(); InfoManager.Awake(); PlayerManager.Awake(); ObstacleManager.Awake(); }
private void Start() { player = FindObjectOfType <Player.Manager>(); OpenInventory(); }