Esempio n. 1
0
    public void UpdateScoreAchievements(int score)
    {
        if (!Achievements.GetICanDoIt() && score >= achieve1Score)
        {
            Achievements.SetICanDoIt(1);
            PlayGamesController.UnlockICanDoItAchievement();
        }

        if (!Achievements.GetImImproving() && score >= achieve2Score)
        {
            Achievements.SetImImproving(1);
            PlayGamesController.UnlockImImprovingAchievement();
        }

        if (!Achievements.GetBlocksAreMyFriend() && score >= achieve3Score)
        {
            Achievements.SetBlocksAreMyFriend(1);
            PlayGamesController.UnlockBlocksAreMyFriendsAchievement();
        }

        if (!Achievements.GetThisIsActuallyEasy() && score >= achieve4Score)
        {
            Achievements.SetThisIsActuallyEasy(1);
            PlayGamesController.UnlockThisIsActuallyEasyAchievement();
        }

        if (!Achievements.GetTheMaster() && score >= achieve5Score)
        {
            Achievements.SetTheMaster(1);
            PlayGamesController.UnlockTheMasterAchievement();
        }

        if (!Achievements.GetTheProfessional() && score >= achieve6Score)
        {
            Achievements.SetTheProfessional(1);
            PlayGamesController.UnlockTheProfessionalAchievement();
        }
    }