private void StateKill() { state = "kill"; playerAlive.GetComponent <PlayerAlive>().alive = false; playController.GetComponent <PlayController>().enabled = false; deathCam.SetActive(true); deathCam.transform.position = Camera.main.transform.position; deathCam.transform.rotation = Camera.main.transform.rotation; Camera.main.gameObject.SetActive(false); playController = GameObject.Find("Player").GetComponent <PlayController>(); playController.Died(); Invoke("reset", 3f); }