public void OnEnable() { m_Settings = ProjectSettingsBase.Load<PlatformRunnerSettings>(); // If not configured pre populate with all scenes that have test components on game objects // This needs to be done outsie of constructor if (m_IntegrationTestScenes.Count == 0) m_IntegrationTestScenes = GetScenesWithTestComponents (m_AllScenesInProject); }
public void OnEnable() { m_Settings = ProjectSettingsBase.Load <PlatformRunnerSettings>(); // If not configured pre populate with all scenes that have test components on game objects // This needs to be done outsie of constructor if (m_IntegrationTestScenes.Count == 0) { m_IntegrationTestScenes = GetScenesWithTestComponents(m_AllScenesInProject); } }
public void OnEnable() { m_Settings = ProjectSettingsBase.Load <PlatformRunnerSettings>(); }
public void OnEnable() { m_Settings = ProjectSettingsBase.Load<PlatformRunnerSettings>(); }