Planetoid AutoAim(Vector2 touchScreenPos) { // auto aim Vector2 worldTouchPos = Camera.main.ScreenToWorldPoint(touchScreenPos); #if UNITY_EDITOR Debug.DrawLine(worldTouchPos - Vector2.up * _autoAimRadius, worldTouchPos + Vector2.up * _autoAimRadius, Color.green, 2); Debug.DrawLine(worldTouchPos - Vector2.right * _autoAimRadius, worldTouchPos + Vector2.right * _autoAimRadius, Color.green, 2); #endif Collider2D tappedPlanetoidCollider = Physics2D.OverlapCircle(worldTouchPos, _autoAimRadius, _planetoidsManager.PlanetoidsLayer); if (tappedPlanetoidCollider != null) { Planetoid tappedPlanetoid = tappedPlanetoidCollider.GetComponent <Planetoid>(); if (!tappedPlanetoid.Fading && tappedPlanetoid.GetArea() <= _autoAimAreaThreshold) { //touchScreenPos = (Vector2)Camera.main.WorldToScreenPoint(tappedPlanetoid.WorldCenterOfMass); #if UNITY_EDITOR Debug.DrawLine(tappedPlanetoid.WorldCenterOfMass - Vector2.up, tappedPlanetoid.WorldCenterOfMass + Vector2.up, Color.red, 2); Debug.DrawLine(tappedPlanetoid.WorldCenterOfMass - Vector2.right, tappedPlanetoid.WorldCenterOfMass + Vector2.right, Color.red, 2); #endif return(tappedPlanetoid); } } return(null); }