void Start() { isDestroyed = false; crackedState = 0; gravityField = transform.GetChild(0).GetComponent <PlanetGravityScript>(); cameraShaker = GameObject.FindGameObjectsWithTag("MainCamera")[0].GetComponent <CameraShakeScript>(); }
void Start() { isDestroyed = false; crackedState = 0; gravityField = transform.GetChild(0).GetComponent <PlanetGravityScript>(); cameraShaker = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShakeScript>(); pushForce = Vector2.zero; collidedAfterPush = false; }