void Start() { rb = GetComponent <Rigidbody2D>(); dets = GetComponent <Plane_Details>(); maxHealth = health; sounds = GetComponent <Sound>(); }
private void Start() { ; myDetails = GetComponent <Plane_Details>(); refMap = new Texture2D(DamageMap.width, DamageMap.height); for (int i = 0; i < refMap.width; i++) { for (int j = 0; j < refMap.height; j++) { refMap.SetPixel(i, j, DamageMap.GetPixel(i, j)); } } refMap.Apply(); myCollider = GetComponent <PolygonCollider2D>(); myRenderer = GetComponent <SpriteRenderer>(); FixedDamageMap = myRenderer.sprite; }