Beispiel #1
0
 void Start()
 {
     rb        = GetComponent <Rigidbody2D>();
     dets      = GetComponent <Plane_Details>();
     maxHealth = health;
     sounds    = GetComponent <Sound>();
 }
 private void Start()
 {
     ;
     myDetails = GetComponent <Plane_Details>();
     refMap    = new Texture2D(DamageMap.width, DamageMap.height);
     for (int i = 0; i < refMap.width; i++)
     {
         for (int j = 0; j < refMap.height; j++)
         {
             refMap.SetPixel(i, j, DamageMap.GetPixel(i, j));
         }
     }
     refMap.Apply();
     myCollider     = GetComponent <PolygonCollider2D>();
     myRenderer     = GetComponent <SpriteRenderer>();
     FixedDamageMap = myRenderer.sprite;
 }