Esempio n. 1
0
 private void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "pizzaBox")
     {
         currentPizzaBox    = null;
         isCollidingWithBox = false;
         isOnRightAnswer    = false;
     }
 }
 public IActionResult Post(PizzaBox pizzas)
 {
     if (pizzas != null)
     {
         pizza.Add(pizzas);
         return(NoContent());
     }
     else
     {
         return(BadRequest("Maybe check your pizza data, either it is null or invalid"));
     }
 }
        public IActionResult Put(PizzaBox pizzas)
        {
            var PizzaFind = pizza.Find(x => x.id == pizzas.id);

            if (pizzas != null)
            {
                pizza.Add(pizzas);
                return(NoContent());
            }
            else
            {
                return(BadRequest("Maybe check your pizza data, either it is null or invalid"));
            }
        }
Esempio n. 4
0
 private IEnumerator WaitForProvider()
 {
     while (Provider == null)
     {
         yield return(WaitFor.EndOfFrame);
     }
     pizza     = Provider.GetComponent <PizzaBox>();
     pizza.GUI = this;
     if (pizza.DetenationOnTimer)
     {
         StartCoroutine(UpdateTimer());
         yield break;
     }
     UpdateSignalStatusStatus();
 }
Esempio n. 5
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "pizzaBox")
     {
         PizzaBox box = collider.gameObject.GetComponent <PizzaBox>();
         currentPizzaBox    = box;
         isCollidingWithBox = true;
         if (box.value == value)
         {
             isOnRightAnswer = true;
         }
         else
         {
             isOnRightAnswer = false;
         }
     }
 }