Esempio n. 1
0
    public static void SetToken(PiratesEnumerators.Scenes scene)
    {
        switch (scene)
        {
        // Lvl 1
        case PiratesEnumerators.Scenes.L1R1:
            isToken_1 = true;
            break;

        case PiratesEnumerators.Scenes.L1R2:
            isToken_2 = true;
            break;

        case PiratesEnumerators.Scenes.L1R3:
            isToken_3 = true;
            break;

        // Lvl 2
        case PiratesEnumerators.Scenes.L2R1:
            isToken_4 = true;
            break;

        case PiratesEnumerators.Scenes.L2R2:
            isToken_5 = true;
            break;

        case PiratesEnumerators.Scenes.L2R3:
            isToken_6 = true;
            break;

        // Lvl 3
        case PiratesEnumerators.Scenes.L3R1:
            isToken_7 = true;
            break;

        case PiratesEnumerators.Scenes.L3R2:
            isToken_8 = true;
            break;

        case PiratesEnumerators.Scenes.L3R3:
            isToken_9 = true;
            break;

        // Boss
        case PiratesEnumerators.Scenes.LBoss:
            isToken_10 = true;
            break;
        }
    }
Esempio n. 2
0
 public void GoToScene(PiratesEnumerators.Scenes buildScene)
 {
     GoToScene((int)buildScene);
 }