public static void SetToken(PiratesEnumerators.Scenes scene) { switch (scene) { // Lvl 1 case PiratesEnumerators.Scenes.L1R1: isToken_1 = true; break; case PiratesEnumerators.Scenes.L1R2: isToken_2 = true; break; case PiratesEnumerators.Scenes.L1R3: isToken_3 = true; break; // Lvl 2 case PiratesEnumerators.Scenes.L2R1: isToken_4 = true; break; case PiratesEnumerators.Scenes.L2R2: isToken_5 = true; break; case PiratesEnumerators.Scenes.L2R3: isToken_6 = true; break; // Lvl 3 case PiratesEnumerators.Scenes.L3R1: isToken_7 = true; break; case PiratesEnumerators.Scenes.L3R2: isToken_8 = true; break; case PiratesEnumerators.Scenes.L3R3: isToken_9 = true; break; // Boss case PiratesEnumerators.Scenes.LBoss: isToken_10 = true; break; } }
public void GoToScene(PiratesEnumerators.Scenes buildScene) { GoToScene((int)buildScene); }