private void Awake() { Instance = this; AllPillars = new List <Pillar>(); BindingPillars = new List <PillarBind>(); myLineRenderers = new List <LineRenderer>(); portalRenderers = new List <LineRenderer>(); }
private void Awake() { #region singleton if (PM == null) { PM = this; DontDestroyOnLoad(this); } else { if (PM != null) { Destroy(PM.gameObject); } } #endregion numberOfTotalPillar = 0; PV = GetComponent <PhotonView>(); pillars = new List <Pillar>(); }
public void selectPrev(out PillarManager prevPillar) { selected = false; prevPillar = prev; prev.selected = true; }
public void selectNext(out PillarManager nextPillar) { selected = false; nextPillar = next; next.selected = true; }
private void Awake() { instance = this; GenerateMap(); SetYOffset(stages[0]); }
protected virtual void setUpPillarManager() { pillarManager = PillarManager_GO.GetComponent<PillarManager>(); }
void Awake() { instance = this; }